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ZBRUSH | 3DS MAX | Concept by Manuel Augusto Dischinger Moura
ZBRUSH | Likeness study.
3DS MAX | Hard surface modeling for a change.
ZBRUSH | 3DS MAX
ART TEST | Asha’s game mesh head.
ZBRUSH | Quick male bust study.
3DS MAX | ZBRUSH | XNORMAL This is another character done at Ignition Entertainment. polycount: 13,000 tris | textures: head 2048×1024 – body x2048
3DS MAX | ZBRUSH | XNORMAL This is another character I did when I was working at Ignition Entertainment.
ZBRUSH High-Poly head of “Dr. Weiss”
3DS MAX | ZBRUSH | XNORMAL Trapper done! 12,600 tris | 2048px textures (guns not included)
FULL RESOLUTION
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