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ZBRUSH | 3DS MAX | Concept by Manuel Augusto Dischinger Moura

ZBRUSH | Likeness study.

   

3DS MAX | Hard surface modeling for a change.

   

ZBRUSH | 3DS MAX

ART TEST | Asha’s game mesh head.

ZBRUSH | Quick male bust study.

 

3DS MAX  | ZBRUSH | XNORMAL
This is another character done at Ignition Entertainment.
polycount: 13,000 tris | textures: head 2048×1024 – body x2048

3DS MAX  | ZBRUSH | XNORMAL
This is another character I did when I was working at Ignition Entertainment.

ZBRUSH
High-Poly head of “Dr. Weiss”

3DS MAX  | ZBRUSH | XNORMAL
Trapper done!
12,600 tris | 2048px textures (guns not included)

FULL RESOLUTION

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